![]() Will reward the players with one-shots or crippling damage.Īll these titles have one thing in common: Tier-Based MM. Carefully aimed shots (if you can at those dogfight speeds) Here there aren't any hitpoints, so what you hit, is what you get. If you have a strong vascular system, and don't fear being in frenetic dogfights, i totally advice this title too. War Thunder is another awesome title, rewarding aim, strategy and planning. Simply the grind was too slow and left the game at tier 7. Had "almost" the same experience in World of Warhips, but i didn't play that title for years like WoT. ![]() If you had a different experience, let me bring some doubts about your knowledge of armor hit boxes. Never used Premium ammo in WoT, and i was excelling at it, having ridiculously high win rate. Premium ammo was just for the lazy people that couldn't bring themselves to learn enemy tank weakspots. P2W ammo would just give more penetrative power, letting you hit >Other< parts that would have made a normal ammo bounce. Till those days, Free Ammo was able to beat 100% of the opponents, if you cared to LEARN the armor weakspots,Īrmor values and Angles of incidence of the shots, to avoid Bouncing and Ricochets.Īlmost 90% of my shots were carefully aimed at weakspots, and having premium or free ammo wouldn't have changed anything for me. I might check out mechwarrior online someday. And of course, I found "hercs" fascinating ever since reading Stanislav Lems "Fiasco" as a kid a long time ago (which isn't really about hercs at all, but starts out with a herc-related story). HP) and realtime action (fast reflexes not mandatory) was just right in War Robots. The mix of strategy (paper scissors paper in weapon types, range and speed vs. Most other multiplayer games are "offline" (like, you design a team or set up a fleet and can beat the team/fleet of a competing player without him being online). Most multiplayer games with realtime combat seem to be fps, and I'm not interested at all in fps games. So I was wondering why it didn't show up in the list of similar games. And what makes the game interesting to me is that there are very few games that employ realtime team-based multiplayer battles that use strategy. With WoT being much more popular than War Robots, it would be easier to look for games that are similar to WoT instead of War Robots.Īlso, I found it very interesting to read up on some links posted here recently, analyzing revenue mechanics (or rather coercion mechanics) in other games.įrom the outside it looks as if WoT could have better gameplay than War Robots, precisely because of the tiered matchmaking (which War Robots had until 9 months ago, llama4president), because it's supposedly "less p2w" (according to some reports at least) and the fact that there is more variety there. I'm more interested in what kind of games are out there, looking for patterns which games could be interesting. If I do check out WoT, it's very likely that I abandon it quickly again, being hyper sensitive now to p2w mechanics.
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